Is this project active?

I notice that there are very few posts on this forum and I was wondering whether that means JInput is not especially well used or actively developed?

I was wondering what the current state of the project was and whether it was really going anywhere. I’m certainly not trying to be offensive but I just get the impression from the forum that maybe the project is drifting a little?

Nope, I’m still working on it, I did the original linux plugin, and seem to have adopted the windows plugin. I’m currently rewritting bits of the linux plugin I did, and working out how to unmangle the Axis.Identifier mess we seem to have gotten in to.

HTH

Endolf

Sounds like you’re doing most of the work yourself. Maybe I could help with the Windows plugin (unless you’re happy with the status quo)?

I’m not a DirectX Guru (I assume it’s DX your sitting the plugin atop of?) but I have used it before and I’m keen to see JInput working because I need it :wink:

I have M$VC++ version 6 and I think I’ve got mingw around somewhere.

Hi
Right now it’s an API change that I’m looking at that effects the windows plugin, otherwise it’s all linux stuff at my side of things. The project is a community one so it’s always open to devs. Currently the windows plugin is the most functional as it supports all devices it’s been tested with (no-one has reported any different) and it’s the only plugin to support rumblers as yet so I understand (Linux certainly doesn’t … yet).

Endolf