I have an RPG game I’ve made, with a pho-3D engine I whipped up, nothing too impressive, and a grid system for the environment. I’m going to change that to a ray-tracing engine soon, keeping the grid-ness, so that the feel is like Wolfenstein. The game will become a multiplayer game, but I have one concern. Art would be much easier to manage if the characters could be 3D models.
I like the idea of using ray-tracing for the scene because I can do that without people having to download any extra API’s beyond the J2SE to play my game.
So here’s my problem… I can do everything I want in terms of environment there with little costs to system requirements. However, if I want good character sprites, that would involve a lot of art and ultimately a lot of memory as well. If I could render 3D models in the midst of my scene, I’d be all set to go. I could create the model, and a skin for it, but I don’t know if it’s conceivable to have something to just render that model in my ray-traced scene.
Is there anything out there that could do what I’ve described? Thanks for any help!
Malohkan
