Is this a finite state machine?

Say I have this code.


public interface State {
    void processOne();
    void processTwo();
    void processThree();
}

public class AStateImplOne implements State {

    @Override
    public void processOne() {
        doStuff();
    }


    @Override
    public void processTwo() {
        doStuff();
    }


    @Override
    public void processThree() {
        doStuff();
    }
    
    private void doStuff() {}
    
}

public class AStateImplTwo implements State {


    @Override
    public void processOne() {
        doStuff();
    }


    @Override
    public void processTwo() {
        doStuff();
    }


    @Override
    public void processThree() {
        doStuff();
    }
    
    private void doStuff() {}
    
}

public class StateMachine {    
    private State one = new AStateImplOne();
    private State two = new AStateImplTwo();
    private State state;
    
    public int loop() {
        checkState();
        state.processOne();
        state.processTwo();
        state.processThree();
        return 0;
    }
    
    private void checkState() {
        if (condition) {
            state = one;
        } else {
            state = two;
        }
    }
}

I don’t think this is right - you should class processTwo from processOne directly and so on so forth. Any pointers? Thanks.