So all the approaches to Ogre from the Java side (port and JNI) are pre³² alpha.
That’s a pity really. It’s the typical chicken-hen problem with Java for games: {repeat} not many game developers, not many middleware tools, so no further game devs {until always}.
In case you need something like Ogre now you’re into trouble as Java fan. I don’t know yet if Ogre is up to the most important question: solid importers. According to its docu there are 3D Studio Max and Maya exporters. There’s also a Lightwave .lwo to .ogremesh converter.
We’ll see. The importer question will decide if Ogre is usable for real projects or if it’s another open sourced toy.
In case it’s useable, people who think C++ is inefficient (which it is) could go the other Virtual Machine route and use Axiom with Dotnet/Mono. I don’t know if Axiom is already usuable in a solid way (same with Dotnet/Mono), but I guess M$ will put a lot of effort into Dotnet to make it attractive to game developers?