Hi,
I’m trying to create a 2D top-down shooter with realistic physics. I’ve tried my own 2d impulse physics engine for about half a year now, and I’m pretty much there, but there are quite a few of small problems that I can’t solve, or find mention about on any paper.
I need my bodies to be constrained to only 2 dimensions. I want it to be fast too, so I don’t want ODE to be doing extra work for 3D and then applying a 2D constraint.
The only extra feature I need, is to specify different directions for friction. ie. For a car, I want the sideways friction to be greater than the forward and backward friction.
Can ODE do all that I need? If so, I’m really looking forward to using it.
Thanks for your input.
-Cuppo