Hello,
I would like to know if Jogl is used in Java3D. If I write a 3D java application with Java3D, and so if I use the Java3d scenegraph, when the scene will be rendered, will it be with Jogl or another opengl binding? Is it today possible to use Java3D and have the performance that we have with Jogl?
And what do I need if I use Java3D/Jogl in a browser? I think a Java3D plugin is enough, but when we install this plug in, does it also install the jogl dll?
Thanks for you help.