is joal dead?

Don’t mean to offend anyone but I’d like an honest assessment of where this project stands. I’ve written a jogl-based scene graph library that I’d like to add sound nodes to - and was considering using joal to do so.

For one, I’d need 64-bit binaries (Windows and Linux) and they don’t appear to exist - and by what I’ve read on this forum, they might not ever…

Thanks

JOAL is no more maintained. Have a look at 3D Sound System, the sound library written by Paul Lamb.

… or LWJGL, which has OpenAL for all OSes and 32 and 64 bit variants.

Cas :slight_smile:

Note that lwjgl uses soft openAL(a good thing) as a back end, and has been getting regular updates (the backend). The hardware vendor version of openAL is more or less dead as far as i can tell.

The HW version’s kinda pointless since it all got moved into software on Vista and beyond anyway. It’s not like this sort of sound processing really requires much in the way of CPU… (although it’s a shame not to have the EAX stuff any more)

Cas :slight_smile:

It is possible to use both the library “3D Sound System” written by Paul Lamb and the OpenAL support of LWJGL as “3D Sound System” relies on several plugins among one that uses OpenAL and another one that uses JavaSound:
http://www.paulscode.com/forum/index.php?topic=4.0

[quote]LWJGL OpenAL library plug-in Version date: August 8, 2009
Interface to the LWJGL binding of OpenAL. The LWJGL library (http://www.lwjgl.org) is required for this plug-in to work. This library sounds much better than Java Sound, but is not as compatable. I recommend using the JavaSound library plug-in as a backup option. NOTE: Please read the included LWJGL license.
[/quote]

Thanks for the info.

Can I mix lwjgl and jogl? That is lwjgl for sound and jogl for visualization…

yes