Is JInput ok for Wii Remote?

Hi,

I just followed the “getting started” instructions from Endolf and was able to use jinput in my prototype in just a few hours.

Right now, my prototype is already using 2 Xbox controllers at the same time and everything still works fine.
I am going to try with 3 and 4 a little later. If it still work then I don’t need to use SGS to have my prototype finished :slight_smile:

I have a weird question to ask: do you know if jinput is adapted to the special data format of the Wii Remote? I know that some hackers did use it on PC so maybe there is a way to access it via directX and jinput, but I don’t know exactly what kind of data the Wii Remote could send to the program.

Did anybody tried it already?

See my comments in this thread: http://www.java-gaming.org/forums/index.php?topic=17018.0

Basically it’s possible, but it’s a lot of work and involves having to use a commercial, 3rd party library. Which makes it useless for any practical distribution.

Check it …
https://lg3d-wii.dev.java.net/