Hi
I know that some Java engines that rely on several Java bindings for the OpenGL (and OpenGL-ES) API support skeletal animations with the programmable pipeline. I know that there are less and less graphics cards not supporting GLSL. I’m interested in skeletal animations and I wonder whether it could be implemented with the fixed functions. I already know how to support key frame animations with the fixed pipeline. Has somebody already done that? My main concern is that storing one mesh per frame can require a lot much memory than storing the data of bones and joints for each frame. If the support of such animations is too difficult to implement with the fixed pipeline, I’ll go on using key frames.