Is it me or there is

a bug in IndexedTriangleStripArray?
No matter what I do, I can only get it to draw POINTS to the screen, and changing the paramter “int[] stripIndexCounts” ain’t doing anything…

confirmed


    int        strips[]         = new int[0],
               indicies[]       = new int[2*(numberOfNodes - gridWidth)];

    for(int i =0; i<strips.length;i++)
      strips[i]     =  2*gridWidth;

    waterGeomtry    = new IndexedTriangleStripArray(numberOfNodes,
                                                    GeometryArray.COORDINATES |
                                                    GeometryArray.NORMALS    ,// |
                                                   // GeometryArray.COLOR_4,
                                                    indicies.length,
                                                    strips);

Where ichanging strips size to any number doesn’t do sh|t, meaning I always get the same results

It is currently broken.

Please see
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1071694462
for patch for this one.