Is It Java 2D or Me?

So I’ve been inspired by deathpat’s Daedalus and I’ve been trying to make a simple Java 2D clone of it (with a more RPG based theme though). Note: Daedalus is made with OpenGL through LWJGL.
http://www.java-gaming.org/topics/iconified/26049/view.html

I have a question and a problem.

Do I want to make my map as small tiles?
I currently have a background image that I rotate but it lags really bad, is this Java 2D not being fast enough or poor coding?

Yes java2d has problem on rotating big image.

Obvious answer: Don’t use Java2D. ::slight_smile:

Use Slick, LWJGL or libGDX. :smiley:

Well, use LWJGL in its pure form or something that makes use of it in those two thingers!