Is anyone interested in some APIs I've made?

Hello, I have never browsed any sites about Java gaming before so I am pretty much in the dark here.

I have made some libraries of objects that do various things, for example synchronised input libraries, a library that loads plugins and import filters dynamically (great for adding third party import filters without the need to recompile a project), library for storing stuff into text files with a structure reminding of ini-files (with support for multi-dimensional arrays) etc. Not too complicated stuff but nice as you won’t have to write them yourself.

I am also writing a software 3d polygon engine which I could give away later if anyone is interested.

So I wonder if there is any demand for this kind of stuff in the Java gaming community? I could wrap them into Jars if anyone is interested.

Sincerely,
Tommi

Hm, most of the things are standard features of Java, like reflection, preferences API, XML support. So, without further details and some cool features to mention, I’d prefer to do these things from scratch.

You are not alone. Personally I have no need for such a thing bc. there are enough HARDWARE engines around, but you can compete with the other software ones :slight_smile:

yeah i’ve written one as well. it’s at my site with source and all.

It seems the discussion is turning into an I’ve also made one of those-bragging sh*t.

I just asked if anyone needed some libraries so they wouldn’t have to write the easy but dull stuff themselves.

And what the fock is the thing with competing with engines? If you are making an enging to “compete” with others, then the entire cause is wrong imho. Oh well, seems most programmers are out for internal glory :I

Over and out.

ehm sorry, it wasn’t meant that way. my renderer is super slow so i thought you wanted to check out how not to implement it.

Sorry, I haven’t slept for like … 48 hours and my mood is what it is :slight_smile:

I gotta head over to the bed right away.

'Nite all.

(BTW, it’s infinitely times easier to make a HARDWARE (!!!) engine than a software one in case someone hasn’t noticed it. The beauty with this is however that it can be incorporated into an applet without the need for any extra libraries (Java3D etc)).

[quote](BTW, it’s infinitely times easier to make a HARDWARE (!!!) engine than a software one in case someone hasn’t noticed it. The beauty with this is however that it can be incorporated into an applet without the need for any extra libraries (Java3D etc)).
[/quote]
That’s not true but we all know what you mean…

[quote]I have made some libraries of objects that do various things, for example synchronised input libraries…
[/quote]
Not sure what you mean by syncronized but I’ve made a method for polling key states via a getKeyStates() method so one can controll when to receive input. Is this the same thing? If you don’t mind I like to compare the way I implemented it with your and see if I can improve mine.

Pretty tired after reading trough Java’s class library source for the last three hours… ;D

  • Johan