Is anyone actually using Xith3D for a game?

Is anyone actually using Xith3D for a game?

I used it for Arthropod Armageddon, but grew tired of waiting for a real GUI.

What about you guys?

Supposedly Magicosm got picked up by a group of Brazillian programmers, but we’ll see :slight_smile:

I am, yes.

Target is for a beta in early 2005.

A usable UI is fast becoming No.1 on my list of needs for the game. I’ve been working on all the other areas until now (e.g. Odejava, XODE, LWJGL support for Xith3d, Foreground/Background nodes, HIAL etc…). I’m really hoping that one of the UI efforts started a while back will bear fruit and I will be able to use it.

Will.

yes i am also-

ui is also on my list of must haves, along with a more
advanced model loader. so im thinking of mixing the
two together.

our game wont be out for a while yet. but has been
aproved! wooohoooo!

I am making a game and hopefully a beta is going to release sometime in 2005.
I think also the biggest problem I have is the UI.

Alonzo

Yes I am, I’m making William’s Adventures, who is proposed actually in this board : http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Proposals;action=display;num=1104779489

Kev and I used it for Survivor (a written-in-four-weeks entry for last year’s Sun game competition). We’d never worked together before (still haven’t met, ever) but with Xith managed to get a top-down four-way shooter + all graphics + complex level editor + scripted AI in just one month, despite having full-time jobs (and one other part-time contributor who did most of the AI).

I fully intend to “finish” survivor by spending a couple more months on it, pretty much doubling or tripling the complexity of the game, and vastly improving graphics, sound FX, etc. But JGF was more urget for me, and Kev wanted urgently to spend time on gravity battle etc, so we agreed to put it on hold.

Perhaps we’ll get back to it sometime around Q2 or Q3 this year. (unless Kev decides to forge a career making 4k games instead ;))

Anyway…sounds like there should be several ready to beef up the Xith3D section on JGF shortly after JGFv3 goes live :).

I am working on a “Nancy Drew” type mystery. Walking around an old house, sliding doors, hidden rooms, etc. I was ready to post the prototype when various tests on home machines showed how crappy I had handled scene modifiation transactions. Way to many places i mangled collections whilst iterating through them elsewhere. Other than the lack of a faste UI it has gone really well. Xith is working for me.