IronTactics

Hello everyone,

IronTactics is a game I have been working on since august. It is a multi-player turn based strategy game (in a medieval fantastic universe).

Here is a little screenshot :

You can download the game DOWNLOAD. (server in the zip too)
You can use the WEBSTART.
Otherwise, there is an APPLET.

There is no applet version yet. But it will come.

To play :
-left mouse click to select and move units
-right mouse click on target to show actions possible against that target
-if a unit moves and does an action in the same turn, the damage is reduced proportionally to the distance covered
-a unit cannot use ranged attack or blind shot if in melee with an enemy.
-a unit cannot use blind shot if he moved during the same turn
-a purple highlight means you can do an action against that unit

Have fun !

ps : no registration required at the moment

After starting I had just a black screen for about 20-30 seconds before the game started. You’ll need some kind of progress bar.

Then I could only play multiplayer but there was nobody to play against.

Yes, there is no preloader, but 20-30s seems a bit long. The preloading only lasts ~5s for me :confused:

I’ll try to add a preloader as soon as possible.

And yes, it’s tough to play against someone else if no one else is connected. What you can do though is ask a friend to play against you at the same time, or launch 2 clients and play against yoursefl (just to try out the game)

Thanks for giving it a try :slight_smile:

Hi.
Very nice looking game. I have played against myself and enjoyed it:). Good work.
Maybe you should introduce registration for users to make easier looking for opponents. Logged users could wait in queue for play or choose their favorite opponents or challenge somebody to a game. Some stats would be also possible.
There is only one map?

Thanks for trying it out :slight_smile:

Yeah, I’m planning to add a “challenge” feature and some stats too.
And that’s a good idea, having just one button “play” and it automatically sets you against an opponent.

No, there isn’t only one map. The map is randomly generated.

In the future I might add an option to chose between different standard maps (and also a map editor to create your own maps)

The server was off today, sorry if anybody tried to log in.

It is now back online. I also added an applet version of the game and fixed a few bugs.

Here is the link to the applet :

APPLET

have fun and thanks for trying :slight_smile:

ps : next thing to come is some solo content (tutorial missions, campaign, regular game vs AI)

Yay, an applet! :slight_smile:

It worked fine, didn’t find anyone to play against though. I typed things in the chat but I didn’t see it pop up in the screen, is that normal?

Mike

No, that’s not quite normal. The server did receive the messages (two of them), and no error was logged … Could you try typing a message again to see if it still doesn’t work ?

Other thing I’m planning to add : possibility to specify the server host when logging in multiplayer.

It worked now :slight_smile:

Mike

We played it twice and this is what happened:
Orcs won easily both times, maybe we just use humans the wrong way but they don’t seem as good :stuck_out_tongue:
Ranged attacks seems overpowered, maybe make blind shot even less likely to hit or lower the damage?
We tried the game on a new person and he didn’t understand how to attack without us telling him (tried left clicking on the enemies ;))

Suggestions:
Place your guys where you want (within the first 2-3 rows)
Turn off timer if you create the map
Same advice as last time: a campaign with a tutorial, the possibility to play skirmishes against an AI, build together your own army based upon x points

Kind regards,
Mike

Funny enough, I think that humans are more powerful than orcs :stuck_out_tongue:

Yes, blind shots do kind of rip apart the healers. I was thinking of making blind shot’s accuracy proportionate to the distance of the target, but lowering damage would probably be better indeed.

This backs up your last suggestion of having only one button :p. I’ll try to implement it, and see if it feels better.

Yes, this is planned. However, it’s not at the top of the todo list straight away. (working on a solo/campaign mode first)

Do you mean add an option to turn off the timer ?

Tutorial coming soon !

And I’ll try to put in a basic AI. However, it seems very complicated to do a “good” AI when agents depend on so many other agents. But it’ll be fun trying that out.

And creating you own army, I will put that in too eventually (same as for the deployment).

Thanks for trying it out again :slight_smile:
Zlandorf

Yup, or at least decide how long the time is.

Mike

I will add that as soon as I can :slight_smile: