Before posting a RFE, I wanted to ask for opinions on idea I had recently:
As loading resources will in the GL-Thread will block rendering, I thought it would be a good idea to extend the Animator class with methods like following, well kown from the SwingUtilities:
void invokeLater(Runnable doRun)
void invokeAndWait(Runnable doRun)
This would allow loading resouces in a separate thread and call one of these methods when it comes to the OpenGL part.