Thanks wiesi, how stupid I am i just had to scroll down to discover 0.98 and 0.99 releases :-X :-X :-X
it should be easy as just swithing 0.99 for 1.0beta, as there has not been any major api changes.
[/quote]
Well actually that’s what I did but I didn’t worked so far… It’s puzzling me I get
org.lwjgl.opengl.OpenGLException: Invalid operation (1282)
I’ve seen this error commonly happens when using more than one thread but I do have one thread only ! Here’s the complete stack trace :
org.lwjgl.opengl.OpenGLException: Invalid operation (1282)
at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:566)
at org.lwjgl.opengl.Display.update(Display.java:582)
at com.xith3d.render.lwjgl.CanvasPeerImpl.renderDone(CanvasPeerImpl.java:772)
at com.xith3d.render.lwjgl.CanvasPeerImpl.display(CanvasPeerImpl.java:958)
at com.xith3d.render.lwjgl.CanvasPeerImpl.render(CanvasPeerImpl.java:1035)
at com.xith3d.scenegraph.View.renderOnce(View.java:616)
at com.xith3d.scenegraph.View.renderOnce(View.java:549)
It seems like it happens just before swapBuffers() (swapBuffer calls Util.GLCheckError() before really swapping buffers).
(@Moderators : you may separe this thread if you don’t think it’s appropriate)