Intuitive Interface Design

I like design B more. It positions all the data that the player (Probably) cares about closer together. The recent screenshot looks really nice, actually. Oskuro’s suggestion is a very good one too.

Perhaps there should be a way to assign hotkeys? Those are always nice to have.

Also, a purely aesthetic idea, perhaps make it so that the player can change the GUI color? Grayscale images + color interpretation?

I liked C best. As some others mentioned, nothing on the screen is best. C seems to do the best at keeping the junk out of the way. It gives the most uninterrupted view of the screen.

Yeah, hotkeys will be implemented.
I like the design I have right now, it works perfectly in fullscreen, and fullscreen will be enabled by default.

The best interface is no interface, at least one that doesn’t show up when you don’t need it. Hit points can be gauged by a slim health bar and damage effects on the avatar (looks like a robot, so smoke and sparks I guess). If those tiles are actions, make them available from a radial menu when you hit an action key or maybe right-click. Nobody needs to see a “money” stat except in a pause menu or when they’re at a shop. And so on.

The game looks neat!

I agree with people saying to add some transparency!

But also it would be pretty cool if the game did not need any GUI at all, and i could just look at the character to gather all the information i need to have an immersive play through.

Cheers!

Thanks!

Also, just so we don’t begin talking about the game here, Here’s the main thread for the game.