Hi,
I’m watching a fascinating interview on IGN with David Brevik the creator of Diablo. It’s really long at 90 minutes but what an interesting story. He’s a very humble and funny guy!
Some interesting themes are the power of team work with the story about how David initially hated many of the best parts of Diablo such as the real time game play and the cinematic ending with the stone plunged into the hero’s forehead. Also the play testing and second opinions between blizzard north and south which sounded like a great method to avoid ‘group think’ such as how they scrapped the point and click Warcraft adventures game because it wasn’t a Ferrari, it was only a General Motors, haha. The addition of networked internet play and directx in the last 6 months also sounded chaotic without specialists in the team.