Hi,
I’m using distance and angle interpolators to make the doors on my game open and close. When a door is first picked it start the increase of the interpolators like this
pAI1e.startIncreasing(0);
pDI1e.startIncreasing(0);
When this door is picked again it starts the drecrease of the interpolators
pAI1e.startDecreasing(0);
pDI1e.startDecreasing(0);
The first time i click he door it increase the value fine, when i click the door again to close and again to open, it does not create the intermediary values for the interpolator.
Did i miss something?
Rafael