I was just reading a topic at GameDev about C++ vs C# vs Java vs VB.NET vs ASM vs etc…
Anyway a guy posted a link to PuppyGames and I opened it up in a tab however I kept reading the post.
I then heard a funny noise coming out of my speaker. So I jump over to the next tab and I notice a space invaders game on the front of PuppyGame’s page.
I immediately spent the next 15 minutes of my life playing it and then died.
In that time I could have spent on my assignment which was supposed to be due in yesterday but I got myself an extension.
I was looking over the other games at PuppyGames and I noticed the cool special effects in the games and how they are very easy to play but for some odd reason you could spend hours playing those games. They reminded me of the early 90’s when I had my 486.
It’s very strange but they are remarkably well balanced. It’s a pain when you loose several hundred dollars worth of upgrades.
I am really interested in how Cas develops these games. How does someone improve on simple ideas without making them overly complex?
I remember my first space invaders game. It almost ended up as an MMORPG. :
Scope creep happens to me when I don’t know what I’m supposed to be doing. :-\
Do you guys write down your ideas?
What do you do with them? How do you come up with ideas?
Is it a pen and paper thing?
EDIT:
Would anyone want to sell a game I make in the future if I split the profits with them 50/50?