Faced with the possibility of one day not being able to charge people for software that I might produce, I wonder what sort of pricing plans can be thought up to give consumers the products they want, while still allowing business to be profitable. I turn to you, the forum members, to drum up some ideas that perhaps we can all benefit from.
And I start with a dialog that occured recently between a friend and myself:
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Friend: “People shouldn’t have to pay for software, or music, or any other form of digital content, because (especially with the advent of peer-to-peer networks, and their success), the cost of production on the side of the owner of the digital content is almost completely zero.”
Me: “Yes, but major software systems, and even today’s advanced games require millions of dollars in funding to get off the ground, and to produce such quality. Are you to deny companies of the ability to reclaim such invenstments?”
Friend: “I don’t think people should be in it for the money, like the large businesses. I think that they should keep the costs low (like their salaries) in order to maintain profitability.”
Me: “But you yourself are a big movie fan. Do you really think that some of the greatest movies, some of which also happen to require very large budgets, could have been done without the vast income of the large studios?”
Friend: “No, I don’t. But my point really is that content should be free, because people are perfectly willing to bear the cost of duplication of the content, as evidenced by the large file sharing community that exists on the internet today. The companies who make their business by reproducing digital content (largely in the form of CDs and DVDs), at this stage in the game are literally nothing more than middle-men.
On the other hand, services cannot be duplicated. I think the really successful future business models surrounding the sale and use of digital content will revolve around the sale of services, rather than a ‘pay-per-song’ or ‘pay-per-view’ model.”
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I thought about this for some time. I even thought, “This makes sense. Why aren’t people doing things similar to this now?” And then I realized that MMORPGs are on the verge of this, and many already provide their client software as a free download from their site, because the bulk of their income comes from the subscription fees to the gaming service.
Now, I would like to open up the floor for discussion (not only of the MMORPG market), but other potential business models that might be put into place for the independant developer who, sort of naturally, wants to give the product away (because they’re likely doing it for the love, and not entirely for the money), but would like to be able to do it for a living.