Can anyone recommend a good way to distribute a game written in java, I am using JoGL and JRE 1.5 (though 1.5 is primarily because of the built in high res timer). I’d like to use java web start, but there are some issues with it (most of the files for the game can change other than the actual class files). I think I can use java web start with a signed certificate despite the use of JoGL and the need to have regular file access. Is there some other method of installing that people here would recommend or am I probably better off to go with java web start.
I’m preparing to put out a product for the general public as opposed to custom built software for a business/server side stuff, and I’ve never actually dealt with installing things on unknown machines (at least not since the common practice was to write your own installer back before java had caught on at all). It could just be I need to spend more time examining java web start and experimenting with it more.
