Inserting Text into a "Spiral" program

Hi there,

I’m doing a program that shows both points and text in a colored-spiral:

Now I’m trying to get letters/text to alternate with the points in the spiral. Problem is how do I set this up? How do I get text to go into the spiral along with the points?

Here is the code, just copy and paste, then run to see how it works. Certain code I commented out in regards to using “String” and “text” and it wasn’t really working.

Any suggestions are great. PLEASE!!!


import java.awt.*;

import java.awt.event.*;

import net.java.games.jogl.*;

import net.java.games.jogl.util.*;

//Color-Blended Five-Sided Polygon Program
public class Color

{

public static void main(String[] args)

{

Frame frame = new Frame("Spiral");

GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());

canvas.addGLEventListener(new Renderer());

frame.add(canvas);

frame.setSize(400, 300);



frame.addWindowListener(new WindowAdapter()

{

  public void windowClosing(WindowEvent e)

  {

    

    System.exit(0);

  }

});

frame.show();

canvas.requestFocus();

}

static class Renderer implements GLEventListener, KeyListener

{

public void display(GLDrawable gLDrawable)

{

 final GL gl = gLDrawable.getGL();

 final GLU glu = gLDrawable.getGLU();
 
 // final GLUT glut = new GLUT();



 

 float [][] CLUT ={{1.0f,0.0f,0.0f},{1.0f,0.5f,0.0f},{1.0f,1.0f,0.0f},

        {0.0f,1.0f,0.0f},{0.0f,0.0f,1.0f},{1.0f,0.0f,1.0f},

        {0.5f,0.0f,0.5f}, {1.0f,0.0f,0.5f}};
        

 // String [] fonts = { "T", "B","R", "P","H","F"};
  
        

        

  gl.glClear (GL.GL_COLOR_BUFFER_BIT);  // Set display window to color.

    gl.glMatrixMode (GL.GL_MODELVIEW);

  gl.glLoadIdentity();

  

  double x = 0.0, y = 0.0, r=0.0, rad,ang=0.0;

  float point = 0.1f;
 //float text1 = 0.1f;
 //float text2 = 0.1f;

  
  rad =(Math.PI/180.0);

  

     for (int i=0; i<80; i++){

        

        gl.glPointSize(point);
        //gl.glTextSize(text1,text2);
       // gl.glRasterPos2d(x,y); // set position
        //glut.glutBitmapString(gl, i+2, fonts[i%8]); 

        

        x = r*Math.cos(rad*ang);

        y = r*Math.sin(rad*ang);

           

              gl.glBegin(GL.GL_POINTS);     

              gl.glColor3fv(CLUT[i%8]); 

              gl.glVertex2f((float)x,(float)y);  
              
              

              gl.glEnd(); 

              r+=3.0;

              ang+=10.0;

              point += 0.3f;

        }                 

 

}

public void init(GLDrawable gLDrawable)

{

  final GL gl = gLDrawable.getGL();

  final GLU glu = gLDrawable.getGLU();

  

  gl.glMatrixMode (GL.GL_PROJECTION);  

  gl.glClearColor (0.0f, 0.0f, 0.0f, 0.0f);   //set background to white 

  glu.gluOrtho2D (-250.0, 250.0, -250, 250.0);  // define drawing area

  gLDrawable.addKeyListener(this);

}



 public void displayChanged(GLDrawable gLDrawable, boolean modeChanged, boolean deviceChanged)

{

}



   public void reshape(GLDrawable gLDrawable, int x, int y, int width, int height)

{

  

}





public void keyPressed(KeyEvent e)

{

  if (e.getKeyCode() == KeyEvent.VK_ESCAPE)

    System.exit(0);

}

   

public void keyReleased(KeyEvent e) {}



public void keyTyped(KeyEvent e) {}

  }

}


Help! Again, any suggestions will be great! Thanks!