I have the following code in my application:
positionLocation = glGetAttribLocation(pid, "position");
normalLocation = glGetAttribLocation(pid, "normal");
texCoordsLocation = glGetAttribLocation(pid, "texCoords");
positionLocation = 2
normalLocation = 0
texCoordsLocation = 1
Can someone explain the logic to how these locations are assigned their values? I would think they would be assigned chronologically… but I guess not.