Road Fighter is a endurance racing game, i.e. the goal is to drive a car as far as possible along a more or less straight road. Hitting other cars or the road border looses health, collecting ambulances gains health. Left-right to steer, up-down to accelerate and deccelerate.
Category: racer
Graphics: 1 simple geometric shapes Technical: 2 collision detection Gameplay: 2 basic, but addictive Other: Total: 5
Problems:
There is a typo ‘Press Spaca to Start’. I can’t close the game by pressing the (x) button on the window. The game does not display the score when one looses (so I can’t post my highscore). Resizing the window gives a gray area around the game.
Remark:
Road Fighter is mostly a fight against randomness. I had it happen that there were no ambulances for a long while, and in another run, a lot of them came right one after the other. Also, cars move rather erratically from left to right and vice versa, which makes it rather difficult to predict where they go. Additionally, sometimes very, very slow cars appear at the top and it is impossible to break or evade them.
Having said all these bad things about the game, how could one go about to make it better? By making it slightly more predictable, for example by having the cars follow the road exactly. Also, by having predetermined tracks (and possibly predetermined orderings of cars), for example by using a preset seed for the random number generator. Having predetermined tracks would allow to improve oneself by memorizing the track. Also, it might make the game fairer to have fixed intervals in which the ambulances appear (e.g. after 100, 200, 300, etc.).