Infinite Space

Hey guys!

I’ve been lurking around jgo for almost a year now…
But today I want to change that! I learned a lot about game development in this forum and after some time of reading through I put together a little Game called: Infinite Space.

I used alot of Assets from http://kenney.nl/

So guys please tell me what you think of my game! It’s my very first time I actually kind of “finished” one of my projects(I think you know what I mean there…). So I’d be glad if some people could take a look at it and help me find some spots for improvement! Thank you guys, this community here always felt pretty proffessional and I hope I can learn from you guys.

https://play.google.com/store/apps/details?id=de.blank.infinite.game

https://lh4.ggpht.com/_CtXGPIiX8I9hKAw9yjy3VA7_d_t8jacRequGQXgbxSWva7dO-s0sQUg02aZxrRL92um=h310

First off, all looks in the game style which is very nice. I’m downloading now and will try and report back.

This was fun to play, the movement could be a little faster/more fluid. I had a problem with the d-pad on screen not being in the same place as where it reacted to being touched… the touch location was i dunno, maybe 100 pixels to the right of where the d-pad image is. it might work well if you made it so there is a limit on how far backwards the ship can move too, just enough so that the ship cant move under your thumb.

Hey! Thank you for your reply. This feels awesome :slight_smile:
Even the few people downloading it for already makes this game a huge succes for me :slight_smile:

Just tonight I fixed the problem of the d-pad being a little out of position. In Code I scaled it twice, which kinda caused the d-pad to be shown differently.

The currently biggest issues I am facing right now are small Devices and the integration of swarm.
It seems like people with newer and larger phone are able to play the game without any performance or control issuel (aside the one you already meantioned). But Smaller Devices seem to have some problems with the d-pad. I don’t if it’s either the touchscreens which often are responding very slow or It’s a matter of propper scaling on my side.
The game runns smoothly on a galaxy s3 mini, but a galaxy ace has it’s problems…

And also swarm sometimes likes to crash the whole application when users want to see their scores. I think I must place some callback in between my application and swarm, so that if for some reason swarm is not available, the application keeps stable anyway.