Hello fellow game-developers
I’m writing you because I’m creating a site at www.indiegamemusic.com which I plan to become a link between indie game developers and musicians. This letter is an invitation to you as an indie game-developer, to participate in the design phase with your suggestions and ideas so that the site will end up being something you would like to use.
The idea
In short, I want to make it easy for the indie game-developers (you) to find good music for your games, free for freeware games and cheap for resale. A few steps I have in mind so far, is that you
* go to indiegamemusic.com
* click “Search”, and input your search criteria
* listen to results and find contact information to the artist
Your search criterias may be
* a specific format (mmf, midi, mod, xm, s3m, mp3, ogg etc)
* a specific license (free for freeware? available for non-exclusive resale? available for exclusive resale?)
* max file size
* style
* category (music, sound-scape, sound-effect, loop part)
* max channels or polyphony
* max price
* maybe preferred bpm
So… That’s the idea. What do you think? If this sounds like an interesting project to you, feel free to participate with ideas and feedback at mr_lou@vip.cybercity.dk
Some of the things I’d like some feedback about is
* how should payment happen? Paypal? Bank-transfer? Game-developer contacting artist and agreeing their own method of payment?
* what stuff would you like to be able to search for? are there some of the above mentioned search criterias you don’t need? why?
* what formats are you mostly interested in, and why?
* and of course: do you think you’d use such a tool like IndieGameMusic.com?
Sincerely,
Roald Strauss
Mr.Lou / Dewfall Productions
www.dewfall.dk
www.lublu.dk
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After having posted the above on a few forums, I’ve received quite a lot of good feedback and many questions. To avoid redundant questions, here is some extra info.
I am an indie game developer on the Java ME platform (mobile phones). We might expand to doing Flash games as well in the future.
I am also a musician with 20+ years of experience with various platforms.
This letter is addressed to game-developers. If you happen to be a musician, please take part in the discussion from the musicians point of view, here at CTG Music.
This whole thing really began when I formed LuBlu Entertainment with the girlfriend, to finally pursue my urge to do a mobile game. The Java ME platform didn’t allow me to use the music-format I’d been doing so far (mods, xms etc) so I was forced to look into MIDI. I then learned that a lot of my fellow indie Java ME developers didn’t have any good and cheap music resources. So partly because of my strong opinions about that games should have music, plus the fact that I was doing MIDI files anyway, I ended up creating a little J2ME Music section on my own page, offering MIDI files to my fellow Java ME developers.
But why, you may ask, do it like this? Why not accept project work / do a track when people ask? Why create tracks you don’t know if people will buy? Simply because I like to do tracks, and I’d do them anyway. I might as well try to put them to use. Doing tracks pr. request also happens, but as musicians we all know how long it takes do to a track, right? No indie game-developer wants to pay for 2-3 days work, and no musician wants to give away music for free if someone else is making money on it. So putting ready-to-use tracks online, which the musician is doing anyway, for a low price, that works for both parties.
And this was all fine. But then recently I began thinking about expanding this little game-music section of mine, so I could offer the music to other platforms as well. This was probably partly because game-developers on other platforms wrote me about music, like e.g. MODs for the Gamepark. Some of my fellow indie Java ME developers also began developing for Flash, and thus wrote me about music for Flash productions.
So at this point I had decided I would expand my own game-music section, offering more formats of my tracks; MIDI for Java ME developers, MOD/XM for smartphones, Nintendo DS, Gamepark, PSP etc, MP3 for Flash and so on. Needless to say, this is a fairly big project. So I figured I’d better put it on its own domain. And then I simply figured it would be silly not to open up for other musicians as well, when I’m going to make an admin gui for myself anyway.
Now, there are plenty of music libraries online already. Just Google for music library, and you will find a lot. I especially like ProudMusicLibrary.com because of their search GUI.
But all of these only offer streamed music (wav, mp3, ogg), and their content is mostly considered to be targeting bigger projects on platforms such as the Xbox, Wii, PS3, PC etc.
With IndieGameMusic.com I want to offer MIDI, MOD, XM, S3M, MP3 etc, and thus target indie game-developers on platforms such as Java ME, Nintendo DS, PSP, Gamepark (GP32, GP2x, forthcoming Pandora), GBA, Android, Flash etc. Another difference is that I expect prices to be lower than those found at e.g. ProudMusicLibrary.com because the musicians are also indies.
Another advantage is that tracks could be available in multiple formats, e.g. MIDI and MP3 - making the track ideal for game-developers who’s porting their games for both Java ME and Flash. (Game-developers are not allowed to create their own MP3 version of a track).
The question is: Is it worth it? Will you as game-developers find such a tool useful? Is MIDI and MOD files useful to you, or would you rather use MP3 or OGG files?
I know that some game-developers come to channel #modarchive and ask for gamemusic. They also post on the Modarchive forum asking for game music, and sometimes they’ve already found the mods they would like. Only problem is: There’s no contact information to the author. That problem would also be solved with IndieGameMusic.com
Looking forward to hearing your opinions about this.
Thanks for any participation.



