Indexed Interleaved VBO

I have 2 VBOs, one for the interleaved geometry (T+N+V) and one for the indices.

the code looks like this:

         int sizeof = 4;

         glEnable(GL_VERTEX_ARRAY);
         glEnable(GL_TEXTURE_COORD_ARRAY);
         glEnable(GL_NORMAL_ARRAY);

         // setup of vboData and vboIndices
         // these work fine, as it works with glDrawArrays

         glBindBufferARB(GL_ARRAY_BUFFER_ARB, vboData.pointer);
         glInterleavedArrays(GL_T2F_N3F_V3F, 0, 0);

         glVertexPointer(3,   GL_FLOAT, (2 + 3 + 3) * sizeof, (2 + 3) * sizeof);
         glNormalPointer(     GL_FLOAT, (2 + 3 + 3) * sizeof, (2) * sizeof);
         glTexCoordPointer(2, GL_FLOAT, (2 + 3 + 3) * sizeof, (0) * sizeof);

         glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vboIndices.pointer);
         System.out.println("errorPre  = " + glGetError());
         glDrawElements(GL_QUADS, vboIndices.elements, vboIndices.format, 0);
         System.out.println("errorPost = " + glGetError());

Output:


errorPre  = 0
errorPost = 1280

1280 = INVALID_ENUM
This should only be 1280 when “mode” (GL_QUADS) is invalid, according to the GL-spec.

Could anybody help me on this?