Incorrect perspective??

Hi,

I’m using Xith3D to do a simple Cube (like in the tutorial). However, I’m noticing something that I dont find “normal”.

If you take the Cube example from the getting started guide (xith3D.Cube) and get a bit closer with the “camera” it seems like the vertexes that are closer to the camera and on the sides are getting overly streched. Is this really normal? It looks like the perspective effet is exagerated to the point of making lines seem crooked.

Is there a way of modifying the perspective effect?

Thanks in advance!
Daniel Shane

setFieldOfView() on the view, set it to 22.5 degrees.

That did the trick!

Thanks!