Hi,
I want to load some ASE models into my game, but they appear to be loading with incorrect normal information, as the screenshot below demonstrates. (The cylinder was created in 3D Studio Max)
http://bencoleman.co.uk/normals.jpg
I noticed that the world coords in 3D Studio have Z as the vertical axis. In Xith Y is the vertical axis (i.e. Xith is left handed and 3dStudio is right handed). I think this is the root of the problem, any ideas how to solve or get around this??? Surely I’m not the first person to have seen this?
I’ve tried swapping the Z and Y coords in the ASE file that hasn’t helped.
Cheers
Ben
