Testing Rimscape on a Powerbook gave me some ugly results. Here’s a screenshot using the JFrame (and BufferStrategy) version:
http://www.gamelizard.com/images/games/rimscape/rs1.jpg
Here you see black backgrounds when rendering Translucent BufferedImages using AffineTransform.
http://www.gamelizard.com/images/games/rimscape/rs2.jpg
Here you see a very screwed up blend of color when I draw a Translucent BufferedImage with the standard drawImage(Image, int, int, ImageObserver).
http://www.gamelizard.com/images/games/rimscape/rs3.jpg
Here is another instance of a screwed up blend. If you’ve played the game you’d know that green image is actually totally blue.
The screwed up-ness of the first image with black backgrounds does NOT occur when the Applet version is played. The color weirdness in Translucent images, however, still occurs in the Applet version.
Does anyone know something more about this that could help me?