Inconsistencies with Java2D on Mac OSX (big images

Testing Rimscape on a Powerbook gave me some ugly results. Here’s a screenshot using the JFrame (and BufferStrategy) version:

http://www.gamelizard.com/images/games/rimscape/rs1.jpg

Here you see black backgrounds when rendering Translucent BufferedImages using AffineTransform.

http://www.gamelizard.com/images/games/rimscape/rs2.jpg

Here you see a very screwed up blend of color when I draw a Translucent BufferedImage with the standard drawImage(Image, int, int, ImageObserver).

http://www.gamelizard.com/images/games/rimscape/rs3.jpg

Here is another instance of a screwed up blend. If you’ve played the game you’d know that green image is actually totally blue.

The screwed up-ness of the first image with black backgrounds does NOT occur when the Applet version is played. The color weirdness in Translucent images, however, still occurs in the Applet version.

Does anyone know something more about this that could help me?

Just be sure to report the issues to Apple through their bug reporter. give them a runnable test case.

Can’t, I don’t have a .mac account. Hmm… should I send them Rimscape? :stuck_out_tongue:

[quote]Can’t, I don’t have a .mac account. Hmm… should I send them Rimscape? :stuck_out_tongue:
[/quote]
Apple Developer Connection accounts are different from .Mac accounts. The basic level is free to developers. You just have to sign up. :slight_smile:

Your tracking number for this issue is Bug ID# 3961038

I hope I did ok with it :wink:

No sense posting a link, Apple’s bug database isn’t public. Only you and Apple can see that bug report. Though the number is useful to reference in other reports - more reports of the same problem is Apple’s equivalent to voting for a bug.