Is it possible to import animations created in 3d design packages into Java3d?
So if I create my character in 3ds and create a generic walking animation for them. Can I then load the animation into my java3d scene so I can switch it on when the character is moving and switch it off when the character stops?
Is this a good way to work this type of thing, or am I better doing the animation in Java using behaviours and so on? If I am, do I need to create the object in pieces - separate body, legs, arms etc- so they can move independantly? That sounds like it would be rather hard to get any degree of polish with.
Any tips, thoughts or experiences will be appreciated.