I’d like to render some (not too complicated) Lightwave object files (".lwo") with Java OpenGL (JOGL). Including textures.
With Java3D there’s a class named “com.sun.j3d.loaders.lw3d.Lw3dLoader” … which apparently does what I would like to do, but I don’t think I could use a Java3d scene graph, or could I?
My intension is to read the data of the Lwo-file into my own data structures which then get rendered via Jogl.
Later on I think I’ll want to read Lightwave scene files, too. The Java3d class does do this, I read. Again for the Java3d scene files which I can’t use for Jogl, can I?