import & export ploymesh data into 3D applicat

Hi there everyone.

I am really new to computer graphics and 3d programming.

I am trying to build a 3D human face model from pure Java ( it is my college project). so i guess, i need to build all the functions like rotation, transformation, matrix 3d…etc.

I have a polygone mesh for a face, but i want to make my own one ( just a very very simple one, probably about 100 points or less).

does anyone know, how can i make a simple face mesh and export the data (just vertices & polyones , i think that’s all i neec??).

i have tried the maya but it required V C++, as i don’t know C at all.

also i want to import the face mesh that i got to a 3d software.

so the question is… which software i can use to do those stuff?

Many thanks.

i mean - make a simple face mesh from a 3d software and just export the vertices & polygons. :wink:

In general if you are using OGL bindings (JOGL, LWJGL etc) you will have to write the import code yourself as there are no API standard data structures to load a model into.

OTOH if this is just a college project and you don’t need the absolutely latest render tricks (eg pixel shaders) I’d suggest you look at Java3D which is a scene-graph level API and hsa all your translation/rotation stuff built in as well as other things useful for facial animation like object morphing. It also has “loaders” for many popular data formats such as Max’s 3ds.