Hello, I recently started learning Vector maths and I’m find it really interesting. But I’m struggling trying to implement them into game programming (2D), specifically Vectors that require a direction and a speed, and how I would translate it into a game. For example, say I wanted to add something like wind or velocity, I would need the speed and the direction it is going, of course speed isn’t an issue but what about the direction of the vector, how would I specify something like that within a game?
Sorry If what I’m asking is a bit vague, I’m looking for more for guidance than a page of code (though an example is always nice).
Thanks!