Hi!
I have big tiled square (textured like a tiles). And I need to implement following behaviour for tiled surface: I need to be able to make some tiles of my choice to get transparent (dissapear) + I would like to decal holls on some tiles of choice.
One way I tried is - just making tiles as individual shapes - working fine of caurse, but performance wisely - not acceptable…
I wonder can I get desirable effect having only one big polygon shape (instead of individual shapes), and playing somehow with its texturing only?
The problems with individual ones is - that I need many of them, and this affect performance considerably.
Have anybody tried to do something similar? Any advices would be very much appreciated.
Sincerely,
bohdan.
Thanks!