implementing tiled maps in libGDX

So I’ve been trying to implement a tile based map in libGDX, and I’ve downloaded the tiled map editor. I’ve found some tutorials, however they were not that helpful and the official tutorial, I believe, is out of date. And I can’t seem to find the TexturePacker2 class anywhere ???

Could someone just explain the general concept and order of stuff, and if I need to download anything? (e.g. use textureatlas and do this, create this file, etc.)

I don’t need exact source code, I just need to know how to use libGDX’s tile map abilities.

Still no replies? :’( :emo: :emo: :-\

I’ll give you a medal…

Sorry, I never use that :frowning:

TexturePacker2 is in git and the nightlies. I believe the tilemap stuff was rewritten by Nex in the past few weeks, so be sure to use the latest. Post on libgdx forums and/or come on IRC.

Huh, figured out how to pack files, but it seems that TileAtlas is no longer used?