Hello,
I’d like to implement a console displaying a lot of text.
glut.glutBitmapString is very slow.
Mapping a piece of texture over a quad (one quad per char) is also quite slow, even using opengl lists with a lot of text.
As my kind of text does not change often, I had the idea of drawing it only when it changes.
I am trying to use a pbuffer and render the console into it, then use it as a texture, and display it over a quad.
Is it the best solution ? Are there other solutions to do something like that ? I feel like I am using something quite complicated for solving this problem.
Thanks