I’va got a basic 3D perline noise algorithm and i’m trying to use it to generate terrain. After looking across the internet, most people seemed to tell me to use it as a volume system so if the noise value at that point is bigger than 0 place a block there.
My current code looks likes this
ClassicNoise.noise(x, y, z) > 0 // if this statement is true set the block at that point to visible
I still only get a bunch of random blocks though :S, waht have i done wrong ???