I have looked through the examples and didnt see one, and I am having a brain freeze on how to implement a simple Tell command, which could be used for many other things. Basically, how should a player client send data to the server with a target recipient noted?
example:
local play Tells “bob” “hello bob” in a chat but it should only go to bob.
local player “bob” attacks “tim”
I have seen many player to server, server reacts and responds to player or all players, but not a player to server, server reacts and sends results to a different player.
Is it a matter of sending the byte array of the target user inside the ByteBuffer?
Thanks!