implement a Tell

I have looked through the examples and didnt see one, and I am having a brain freeze on how to implement a simple Tell command, which could be used for many other things. Basically, how should a player client send data to the server with a target recipient noted?
example:
local play Tells “bob” “hello bob” in a chat but it should only go to bob.

local player “bob” attacks “tim”

I have seen many player to server, server reacts and responds to player or all players, but not a player to server, server reacts and sends results to a different player.

Is it a matter of sending the byte array of the target user inside the ByteBuffer?

Thanks!

You do it with the unicast send, look at the ClientChannel object in the client API.

There is an example in ChatTest. Look at what happens when you push the DCC button.

chaching! and works nicely, thanks!!! Now the defender can send shooter notice of score/kill.