Images + Libgdx + Loading in Android + NetBeans

Greetings beloved Forum.
I seeka tha halp of the lords of the words for tha issue.

Ok, seriously, :stuck_out_tongue:
I was able to make android emulator run, but whenever i tell it to execute it says " main activity has stopped unfornat…" , im almost sure its because the images im loading. Im probably loading them in a wrong way.Also, idk where to put them in the projects folder.

I have a spriteManager class that is where i have all the imgs loaded :

public class SpriteManager {

    //REFERENCE EXP MODEL
    private ExplosionModel explosionModel;

    
    //Create Textures
    private Texture explosionTexture;
    private Texture myPlane;
    private Texture enemyPlane;
    private Texture myMissile;
    
    
    
    public SpriteManager() {
        
        explosionTexture = new Texture(Gdx.files.internal("ExplosionSheet.png"));
        myPlane = new Texture(Gdx.files.internal("plane.jpg"));
        enemyPlane = new Texture(Gdx.files.internal("enemyOrangePlane.jpg"));
        myMissile = new Texture(Gdx.files.internal("missileArthur.jpg"));
        
        //
        explosionModel = new ExplosionModel(this);
    }

But i dont know where to put the images in the project.
In java Desktop, i know i need to put in same folder than the .jar , but what about android?

I got a free book of android development, but i will just be able to start studying it in end of June, due to stuff…