I am creating a gfx file for my game. Basically, i just serialize my heirarchy into a file. The files save fine, but when I reopen them in my editor, only the first image in each collection is available, the rest are null. Here’s my serialization code:
private void writeObject(ObjectOutputStream out) throws IOException {
out.writeObject(name);
out.writeObject(sequences);
out.writeInt(images.length);
for(int i = 0; i < images.length; i++) {
try {
ImageIO.write(images[i],"PNG",out);
} catch(IOException e) {
e.printStackTrace();
}
}
}
private void readObject(ObjectInputStream in) throws IOException,
ClassNotFoundException {
name = (String)in.readObject();
sequences = (ImageSequence[])in.readObject();
images = new BufferedImage[in.readInt()];
for(int i = 0; i < images.length; i++) {
images[i] = ImageIO.read(in);
}
}
I know that the images are getting saved because the size of the saved file is proportional to the number of images I used. Any insight would be very helpful!