This isn’t quite a JOGL topic, but it’s relevant to my use of JOGL.
I’m interested in finding Java code which efficiently encodes / decodes an image stored just in a byte array. The encoded form I want to use when I distribute my game, I have no interest in using it with Java2D only as data to load into an OpenGL texture.
The spur to this is how slow loading JPG / PNG images to OpenGL textures in Java is for me on a Mac, and I want to eliminate some of the overheads.