Image not rotating around its center...

Hey all,

I am working on a new game and I have decided to try my hand at rotation. After looking at a few tutorials and learning, I came up with this:

AnimatedSprite.java - handles the actual animation,rotation and movement of sprite

http://pastebin.java-gaming.org/827c3257f21

Entity.java - just a class that handles the default attributes that all sprites will share

http://pastebin.java-gaming.org/27c353f7123

And finally MainFrame.java which just tests our code

http://pastebin.java-gaming.org/7c35f417320

The problem lies in my transform() method of AnimatedSprite.java


	public void transform() {
		at.setToIdentity();
		//translate to center of component
		at.translate(this.getX() +  getImageWidth() / 2, 
				this.getY() + getImageHeight() / 2);
		//do rotation
		at.rotate(Math.toRadians(getFaceAngle()));
		//translate so the rotation occurs around the center of the object
		at.translate(-getImageWidth() / 2, -getImageHeight() / 2); //is something going wrong here?
	}

When I rotate the image, it rotates but it doesn’t seem to rotate around the center of the image as can be seen in the screenshot below:


http://s17.postimage.org/z89wetfjf/rotationproblemscaled.jpg

Any help is appreciated but I will keep working on this. Thanks!

Found the problem… What a stupid mistake it was haha. My getImageWidth() and getImageHeight() were not returning the correct value of 48