Image buffer & bitmap font

Hi,

I use bitmap font to display nice text on my canvas (after calling Graphics3D.bindTarget/render/releaseTarget)

Everything works fine.

But when I have a long text (I.e a lot of char images to draw), it’s way too slow… Which make sence since, for each character I fetch the image and display it a the correct position.

My text never changes, so I’d like to create a static image once and for all…

My question is, how to create 1 single image from multiple images.

Franck