Im stuckt with my render canvas3d code.. ( SOLVED )

Hello!

im very new on Java and with no experience at all with Java3D ( some with JOGL )…
i googled the net with +Java3d +applet and found Kevin J Duling tutorials about spinning an triangle…
i went editing the code and now i have an code (included) which has an triangle over quad rotating,
my applet compiles and runs fine, but my computers performance gets weaker and weaker when program runs on, do i fill my 3d cards buffer with my too dense draw screen requestes ??

basicly i just need help with my gameloop…
i have an applet run() and i need to add render () call…

thanks for helping me…

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[add] yeah, i should read the docs before posting, i found the PureImmediate source it solved my problem… i removed the source included…

thanks,