Im building a game, on my game i need two mouses, how to compile ??

Hello!

I have my first LWJGL game on a go.

My game will have two players and it is ment to be a net game, still i wanted to add a possibility
to play my game with one computer.

My question is ->
As my game reguires two mouses, then what is the best way to read mouse event values and component names.
Im afreid that the x and y and left & right buttons are named differently on allmost every mouse.

i need to learn how to build the best way to read two mouses on a single LWJGL Applet ??

Im only a hobbyiest :slight_smile:

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Thanks,

Although LWJGL uses JInput, they wrap it in their own code, so you’d be best asking on the LWJGL forums. If things don’t work out, come back, and we can do it the hard way (direct via jinput) :slight_smile: