I'm baaaaack...

I haven’t been on a lot lately (mainly because no-one really liked my game engine). But I’ve come back. I’m still working on my game engine but just not as much anymore (I’m also working on some other projects). So what’s been happening since I’ve been gone?

Also, just to set a few things straight about my game engine:

  • I don’t actually want to be a full on games developer. I just like programming and this is a program.
  • I’m making a game engine cause I like to understand and make back-ends. So yeah…
  • Also, it’s different from others because it’s designed to be a beginners engine. In the end I am hoping to use JavaScript/Lua as a scripting language and also make a drag and drop scene editor.

So yeah… Hi

Harsh reality: nobody cares about your personal projects except you. I run a little website in my spare time. Nobody cares. And that’s fine! They’ve got their own personal projects, and they probably feel like nobody cares about them either- and they’re probably right. So try not to take things so personally.

[quote=“matanui159,post:1,topic:54522”]
You felt like nobody cared about your game engine, so you left, and now you’re back talking about your game engine…

I get that, and that’s cool. Keep on doing what you’re doing. But I think the “backlash” you got was because we see so many people trying to hype up their own personal game engines, so there was a general ban on game engine posts. It wasn’t personal against you.

I’m not saying you should stop, but I’ll warn you that the things you’re talking about are not trivial to implement, and they’re especially not trivial to implement for beginners.

Either way, keep doing what makes you happy, and try not to take things so personally. We’re all doing the same thing. Welcome back.

Biggest lesson I learned throughout school (read: maturation period) had nothing to do with academics: everyone just needs to chill. Identify what is actually important and care about that.

Because time has changed same as ppl.
Long time ago only small among of ppl can create games or engines - they was smart and all knew that.

Now every first-third school class kid can make games using game engines like Unity.

Same as ppl have changed – they become more stupid, Lazy, selfish and harass )
And Many of them think that creating games same as programming very easy because unity etc…

That why almost no one care about programmers, game developers and what they do – time was changed.

Or other words Because: Flappy Bird and Dota 2 like standalone game with chests… =)

+Industry was changed but that another question - and in past (10 years ago)
no one even call this games as standalone even Minecraft.

No, they can’t. They just get the impression that they could, because everything is so visual oriented and shiny.

I once was like that too, just used C++ and Lua for my RPG engine.

It tought me a few things:

  • Making games is way harder than expected, because an engine will not make a game, and the game part on top of the engine is not “a little” but a whole lot of work.
  • I’m bad at game design. And it is suprisingly hard to get advise or help on design questions. Most forums are 90% programming and art questions.
  • Any programmer can make a game engine. Programmers are plenty, so are engines. Furthermore: There are teams of really skilled people who make engines, so a lone wolf developer has a hard time competing.
  • People will choose popular engines. Which makes sense, because it is easier to get help with something which a lot of other people use and have experience with.

It might be different for you, by my interest in programming dropped a lot over the years. First it was all interesting and I was very proud of the high-tech solutions I could implement, including assembly coding to use all possible power of the CPU. But at some point it became more and more just basic work which I had to do, to reach the real goals. It was no longer something interesting, just a skill that I am using to make my ideas come true.

Furthermore, programming is a fairly slow process, so the “make my ideas come true” thing often meant years of work, which finally seemed to be a waste of time, and made me turn away from programming and game development.

I keep coming back, but nowadays I try to stop projects once they are getting boring to me. I only once had a successful project, it took 7 years of my free time to create and I lost it to other people in a series of unlucky circumstances, was finally kicked out of the team. So I’m having nothing out of it, even that it nowadays is a successful project and the internet still is full of pages listing me as author …

-> Unless you plan to make money with programming or game development, be sure to only do it when it’s fun, or has a chance to lead something that is fun within a short frame of time. Don’t spend years of your life on something that will give you almost nothing in return.

I’m just writing this, to give you an idea what can happen, if someone starts from your position. It doesn’t have to mean that your path will be the same, I just try to show some of the things that I learned and which happened to me, in hope that they will be help and warning, so that you can do it better.

They can’t do fallout or skyrim, but they can do flappy bird - copy past tutorials, or tweak ready project )
(if not self then with parents not programmers help - only by video tutorials)

This was a talking about
– the problem not in “they can do games”
– problems in “they never make it or even try to make and think that’s easy”
– because so many engines, tutorials etc.
But we can’t change that.

And this is most important question in our life for all of us =)

What you can do more important in free time then programming?
In most cases: drink, make fun, play games, watch videos, sleep and another stuff “that will give you almost nothing in return” in next days even not talking about next months or years.

Let flame this question, really I want know you’re opinion – what alternative you have? =)

I’ve been pondering long about this. One answer was, to migrate into the area of arts, graphical arts as well as small crafts, also photography. I’m still searching and exploring.

Since my talents in arts are limited, and I won’t win any rewards, I also wanted a hobby which made me feel like doing something sensible, which felt rewarding, and so I picked up gardening again, particularly growing food crops. It is very rewarding if you can eat what you created, erm, what you managed to raise from a seed. At least for me.

But it’s a question that everyone must solve on their own. One person I met wants to get into a help organisation for homeless and poor people. I imagine that can be very rewarding, too. Others want to help in a nursing home, and feel happy if they can help the old people there.

You mentioned you enjoy programming… Then the trick, at least for me, is to find small well defined problems to solve. It can be anything really… Last weekend I programmed up a text viewer. The requirements I had were, had to be able to read and view 10gig log files, perform text searches, relative position searches, and responsive navigation of the text.

Alternatively I have participated in the programming competitions at http://codegolf.stackexchange.com/ I especially like the King-of-the-hill competitions.

Code to Learn don’t Learn to Code.

So really just code all the time and you’ll be fine… :persecutioncomplex:

I think the real problem here is that people put games like Skyrim and Fallout in the same category as Flappy Bird.

You made me remember them again… So I decided to do something with the somewhere on this forum mentioned Rust language (thanks for that, Rust is quite fun so far, although I’m still a newbie ofcourse).

Agreed upon. The best would be thinking/studying about the afterlife, if it exists life on earth is literally a wink, philosophy is quite fun too + makes people more interesting IMO.

But really, whats been happening recently?

“There’s a thread for that!”