Hello Reader,
I would like to present you a new nearly 10 years old project that was originally started by a bunch of german students. This project is Illarion. Illarion is a online roleplaying game, a multiuser dungeon game with roleplay focus, or how ever you would like to call it. It has a small player base and a group of
developers who still maintain it. The game is playable without any fee and funded by a society by german law every player is free to join to support the game.
The development started with a server and a client both written in C++. Both were developed for 6 years and the client showed the game in a isometric style. The few following
Screenshots show the process of development in this 6 years.
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006
At this time we were more or less at the limits of the C++ client and its graphic engine and so a all new client was developed. Written in Java. The client was developed within a few month to the first release to our community. The used OpenGL binding was LWJGL at this time and the client was looking now like this: Screenshot, Screenshot, Screenshot.
The development of the game continued, weather and fog was added next to the usual stuff like performance improvements and bug fixes.
The latest version is freely playable, how ever to use the client you need a account and a character, as usual in a online game. But you get both automated and unconditional within a few minutes on the homepage of the game.
That is basically the history of the game.
Currently we are developing a major update of the entire game including the client once again. The improved client now uses JOGL2 instead of lwjgl to display the graphics, has a reworked interface and better controls. The WIP is looking like this: Screenshot, Screenshot
Comparing to the older screenshots you may also notice that this new client supports paperdolling. Means you actually see what the character is wearing. Realized with a few ten thousand of small images.
I hope you liked the short overview about this game and its development.
In case you are interested in further details on it, feel free to ask.
This project is always looking for new developers who are willing to work unfounded for the sake of fun, learning and a reference. So in case you want to develop a online roleplaying game: Don’t! Join us instead
Nitram,
on behalf of the team of Illarion
http://illarion.org