Hi everyone!
I made a multiplayer picture puzzle game and I’m trying to improve its responsiveness. As the code is now, when the user clicks to move a tile the program updates the tiles position, redraws the screen, then writes the updated position information to the socket. As a result, if you try to make two moves quickly, the second move doesnt register.
I am thinking about having a seperate thread write the data to the socket? Any comments or suggestions about this?
If you want to try my game it is online in applet form on my website. I’ve been told its quite fun and there are 114 pictures to choose from to play with. Here is the link:
http://www.jeuno.ca/jumble/multiplayerbeta/JeunoJumbleMP.php
Maybe I’ll see ya in there for a game